![]() ![]() ![]() GARCreateAnchorOnRooftopFuture holds the asynchronous state of resolving a Rooftop anchor.GARSession.createAnchorWithCoordinate:altitudeAboveRooftop:eastUpSouthQAnchor:completionHandler:error: creates a Rooftop anchor at the specified location, altitude above the rooftop in meters and orientation relative to the Earth.Additionally, the GeospatialExample app has been updated to include Rooftop anchors. See Geospatial anchors (iOS) for more information. ![]() ARAnchorManagerExtensions.ResolveAnchorOnRooftopAsync() provides an anchor for game objects in your scene at the specified latitude, longitude, altitude above the rooftop, and orientation.Additionally, the Geospatial sample has been updated to include Rooftop anchors. See Geospatial anchors for more information. See Geospatial anchors (C) for more information. Additionally, the geospatial_java sample app has been updated to include Rooftop anchors. Rooftop anchors are a new Geospatial anchor type that helps you anchor content to a rooftop. GARSession.raycastStreetscapeGeometry:direction:error: performs a raycast against Streetscape Geometry loaded in the scene.GARSession.createAnchorOnStreetscapeGeometry:transform:error: creates an anchor at the specified location and orientation.GARStreetscapeGeometry.identifier provides the unique identifier for the geometry.GARStreetscapeGeometry.quality provides the quality of geometry.GARStreetscapeGeometry.type indicates if it is terrain or building geometry. ![]()
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